Thursday, March 18, 2010

ZOMG - Syd mead is coming to Brisbane. I really have to finish this project soon!

Thursday, April 30, 2009

Back in action.

I have been working on some non-3d things for a while now.
Sorry for the lack of updates.

My work can be viewed here: www.jonathanbaginski.com

I'll be hitting the detailing of the city sometime this week

Sunday, January 18, 2009

Animation Pass V1

Animation Pass V1. Very rough environment. But I have to lock the camera down soon for compositing.

There are already a lot of lights in the scene, as its a night scene atmosphere is essential.

Also I am using a frame from the movie as reference:

Spinner Vehicle Exterior completed

Pretty much done with the exterior. I might tweak reflections depending on how it fits into the night scene, but as you can see it is very close to the one in the 1982 Blade Runner movie.

Quick update


Sorry I have been quiet lately. Had to work on my portfolio as I finished up at my previous Job.

Anyway I'm nearly done with the Spinner. All that is left is the lights and a few internal bits. Not sure about doing the interior this week. 

I have also been putting together the city. Its still got a fair amount of work to do, like lighting /neon lights... but I'm getting close. I also have to go back to my other project, which I will blog also.

Ciao.

Friday, November 21, 2008

Texturing 1st pass and Scenery shot wip



Hey all,

I am backtracking with my wip a little bit to show you how its turning out. Images are about a week old however I'll post the new ones asap. Lots of lighting changes, texture enhancements etc have been done since. Also I am not using GI anymore as its practically not feasible for night time shots due to the noise threshold required to sample low light... basically takes too long to render. Also I merged the textures together so some pieces are using less texture space or more than what is shown here on the blog (for progress only demo).

More soon.

ciao



Thursday, November 13, 2008

Texturing Update




Ok finally the tedious things are finished. Unwrap was pretty straight forward. 

Moving onto dirt/texturing/ animation and volumetrics... Its going to be a busy weekend.

ciao.